| Manoeuvre Number |
Manoeuvre Name |
K Factor |
Manoeuvre Description |
| 1 |
Moving Backflip |
1 |
The helicopter should travel forwards along the flightline and perform a backwards elevator flip. The manoeuvre should be flown at medium speed while maintaining constant height, direction and speed. |
| 2 |
2 Backwards Hesitation Rolls |
1 |
The helicopter should travel backwards at medium speed and perform two aileron rolls. Both rolls should contain 4 hesitation points at 90 degrees around the roll. |
| 3 |
540 Reverse |
1 |
This manoeuvre consists of 2 inverted stationary 540 degree pirouettes. The pirouette direction should reverse after the first 540 pirouette is completed. The manoeuvre should begin and end nose in, in a stationary hover. |
| 4 |
Stationary Tic Tocks |
1 |
The helicopter should perform a continuous tic-tock with 6 pitch-reversals. The manoeuvre will be symmetrical about the centre-line (the helicopter being side-on) and of consistent height and speed. The helicopters tailboom can be vertical or horizontal. |
| 5 |
Funnel |
1 |
The helicopter should prescribe at least 4 remote circuits while being symmetrical about the centre-line. The helicopter should maintain an steep angle while flying sideways at constant speed and altitude. The manoeuvre can be performed skids in or skids out with the nose up or nose-down. |
| 6 |
Inverted 8 |
1 |
The helicopter should describe a figure 8 at walking pace with consistent height and the crossover point being on the centreline. |
| 7 |
Tail First Loop |
1 |
The helicopter should travel backwards along the flightline and perform a single backwards loop. The loop should be round, symmetrical about the centre-line, and have the same entry and exit points. |
| 8 |
Flipper |
1 |
The helicopter should perform continuous forward or backward flips while maintaining consistent height and position. |
| 9 |
Side on Piro |
1 |
The helicopter should travel along the flightline in medium to fast forward flight, roll to present the helicopter disc face on and then perform the pirouette while maintaining consistent height. The pilot should aim to position to pirouette portion of this manoeuvre on the centre-line. |
| 10 |
Flipping Loop |
1.5 |
The helicopter should perform continuous forward or backward flips while prescribing a loop. The loop should be as round as is practical, symmetrical about the centre-line, and have the same entry and exit points. The flip rate should be constant. |
| 11 |
Rainbow Square |
1.5 |
The helicopter should perform a square circuit created from a series of tail-down Rainbows each finishing with a 90 degree pirouette before starting the next Rainbow. There should be minimal hesitation at the pirouettes. |
| 12 |
Inverted Tail First Loop |
1.5 |
The helicopter should perform two consecutive inverted tail first loops entered from tail first inverted flight. |
| 13 |
Kaos |
1.5 |
The helicopter should perform continuous kaos for a minimum of 10 seconds and up to a maximum of 30 seconds. It should be stationary in front of the pilot on the centreline. |
| 14 |
Inverted flat funnel |
1.5 |
The helicopter should fly an inverted remote circuit with the nose constantly pointing at the centre of the circuit. It should be of a consistent speed and height. |
| 15 |
Wave |
1.5 |
The helicopter should fly along the flight line with the tail boom horizontal making a horizontal wave shape by linking crescents together as it progresses. There should be at least four crescents joined together in the manoeuvre and the helicopter should maintain consistent height and speed throughout. |
| 16 |
Rainbow Roll |
1.5 |
The helicopter should perform six rainbows with an aileron roll at the mid point of each Rainbow. Each Rainbow should be the same size and shape with stops at the same point each time and the overall rainbow equally centred. The aileron roll should be positioned symmetrically around the centreline within the rainbow. |
| 17 |
Nose First Rolling Loop |
1.5 |
The helicopter should perform a minimum of two rolls while flying around a loop. The loop should be circular and symmetrical around the centreline. The rolls should be at a consistent speed. |
| 18 |
Death Dive |
1.5 |
The Death Dive should start at least 50 metres high and should see the helicopter falling knife-edge while performing elevator rolls. The descent should be vertically down the centreline and the exit point should be inverted and as low as the pilot is comfortable with. |
| 19 |
Piro Roll / Flip |
1.5 |
The helicopter will perform two pirouetting rolls / flips as a continuous travelling manoeuvre with no hesitation through the manoeuvre. |
| 20 |
Auto number 1 |
1.5 |
Auto number 1 will see the helicopter perform an unpowered descent containing a 360 degree Aileron Roll. There should be a minimum fall of 10 metres before starting the aileron roll. Consistent height loss and descent speed are required through the descent and the landing should be as close as possible to a marker positioned in front of the pilot on the centreline. |
| 21 |
Flipping Circuit |
1.5 |
The helicopter will flip forwards or backwards and perform a remote circuit which is symmetrical about the centreline and exhibits consistent flip rate.and good height control. |
| 22 |
Tail First Rolling Circuit |
2 |
The helicopter should perform a backwards horizontal circuit with continuous aileron rolls. The manoeuvre should be symmetrical about the centreline and show consistent height, speed and roll rate. |
| 23 |
Inverted Piro 8 |
2 |
The helicopter should perform a figure 8 while pirouetting and inverted. The rate of pirouette is up to the pilot. The speed of the model moving around the figure 8 should be constant. |
| 24 |
Piro Vertical Circuit |
2 |
The helicopter should perform a vertical circuit while pirouetting. The entry and exit can be at the top or the bottom of the circuit. The circuit should be round and symmetrical about the centre-line. The pirouette rate should be constant. |
| 25 |
Piro Tic Tocks |
2 |
The helicopter should tic tock at least 3 times, making a minimum of 6 pitch reversals, with at least one complete pirouette each way. The manoeuvre should be symmetrical about the centre-line with consistent height and pirouette rate. |
| 26 |
Pie Dish of Funnels |
2 |
The helicopter should perform a series of funnels linked together to form the larger overall shape of a funnel. Each funnel is a remote circuit with the helicopter pointing vertically up or down and skids in or out. There should be a minimum of 2 funnels contained within the larger funnel shape. The manoeuvre should be symmetrical about the centre-line showing consistent height and aileron roll rate through the funnels. |
| 27 |
Flipping 8 |
2 |
The helicopter should perform a series of forwards or backwards flips in the shape of a figure 8. The figure 8 should be horizontal and symmetrical about the centre-line showing consistent height and flip rate. |
| 28 |
Kaos Vertical Circuit |
2 |
The helicopter should perform a series of Kaos manoeuvres linked together to form a vertical circuit. The circuit should be symmetrical about the centre-line and should include lots of fast Kaos. |
| 29 |
Auto number 2 |
2 |
Auto number 2 will see the helicopter perform an unpowered descent containing a 360 degree aileron roll followed by a further half roll to inverted and ending with a forward elevator flip which should be as low as the pilot is comfortable with. There should be at least 10 metres of descent in autorotation before the first roll begins. Consistent height loss and descent speed are required through the descent and the landing should be as close as possible to a marker positioned in front of the pilot on the centreline. |
| 30 |
Tail First Rolling 8 |
2.5 |
The helicopter should perform a backwards horizontal figure 8 with continuous aileron rolls. The manoeuvre should be symmetrical about the centreline and show consistent height, speed and roll rate. |
| 31 |
Krack Kaos |
2.5 |
The helicopter should perform a series of Kaos manoeuvres while cracking the cyclics. Electronic aids to help the pilot perform crack manoeuvres are not allowed. |
| 32 |
Rolling split 8 |
2.5 |
The helicopter should perform a forward rolling horizontal circuit which is split in half by performing a forward rolling vertical circuit at the furthest point away of the horizontal rolling circuit. The manoeuvre should be entered closest to the pilot on the horizontal circuit. It should be symmetrical about the centreline and show consistent height, circuit shape, speed and roll rate. |
| 33 |
Piro Vertical 8 |
2.5 |
The helicopter should perform a vertical figure 8 while continuously pirouetting. The outcome should look like an inside and an outside pirouetting loop stacked on top of each other. It should be symmetrical about the centreline and show good shape, and consistent pirouette rate. |
| 34 |
Piro Tic Tocking Vertical Circuit |
2.5 |
The helicopter should perform a vertical circuit made up of pirouetting tick tocs with the disc facing the pilot and judges. It should be symmetrical about the centreline and show good shape, and consistent pirouette rate. |
| 35 |
Piro hurricane |
2.5 |
The helicopter should perform at least two horizontal knife edge circuits while continuously pirouetting. The manoeuvre should be symmetrical about the centreline and show good height and shape with a consistent pirouette rate. |
| 36 |
Backwards Tic Tocking Horizontal 8 |
2.5 |
The helicopter should perform a backwards aileron tick tocking figure 8. The manoeuvre should be symmetrical about the centreline with the centre point of the figure 8 in front of the pilot while maintaining constant height. |
| 37 |
Piro Wave |
2.5 |
The helicopter should perform a pirouetting wave which is made up of several connected arcs along the flightline with a 180 degree turn at the end of the first pass up the flightline followed by the same number of arcs on the second pass back down the flightline. The manoeuvre should have at least 4 arcs on each pass. The arcs should be the same size, while maintaining consistent height and speed. The pirouette rate should also be consistant throughout. |
| 38 |
Reversing Piro Tic Tock |
2.5 |
The helicopter should tic tock at least 3 times, making a minimum of 6 pitch reversals, with at least two complete pirouettes each way and a reversal of the pirouette direction at each pitch reversal. The manoeuvre should be symmetrical about the centre-line with consistent height and pirouette rate. |
| 39 |
Tic Tocking Vertical Circuit |
2.5 |
The helicopter should perform a vertical circuit made up of tick tocks with the nose pointing into the centre of the circuit throughout. The manoeuvre should start at the top of the vertical circuit with the nose pointing down towards the centre and should work it's way tick tocking clockwise until the circuit is complete. The manoeuvre should be symmetrical about the centre-line. |
| 40 |
Piro 4 Leaf Clover |
2.5 |
The helicopter should perform a vertical figure 8 and a vertical sideways 8 joined together to create a four leaf clover shape. Each circle of each figure 8 is performed while pirouetting and each one should lead into the next. The manoeuvre starts with the helicopter pirouetting into the middle of the vertical figure 8 and then doing the top of the vertical eight as an inside piro loop. That then goes into the bottom of the vertical 8 as an outside piro loop, then the right side of the vertical sideways 8 as an inside piro loop, and finally the left side of the vertical sideways 8 as another outside piro loop. The manoeuvre should be symmetrical about the centre-line. |
| 41 |
Rainbow Roller |
2.5 |
The helicopter should perform two square circuits made up of alternating aileron and elevator rainbow rolls with minimal hesitation at each corner. The manoeuvre begins from left to right nearest the pilot in the square circuit with an elevator rainbow roll. The second side is an aileron rainbow roll with a forward or backwards elevator flip at the mid point of the rainbow roll. The third side (furthest away from the pilot going right to left) is an elevator rainbow roll again with the tailboom opposite to it's position on the nearest side, and the fourth side is another aileron rainbow roll as per side two, with a forward or backward elevator flip at the mid point to complete the square circuit. The manoeuvre should be symmetrical about the centre-line with the four sides being equal in length and the rainbow rolls attaining equal height on all four sides. |
| 42 |
Auto number 3 |
2.5 |
Auto number 3 will see the helicopter perform an unpowered descent containing a pirouetting flip at the start, followed by a 360 degree aileron roll followed by a further half roll to inverted and ending with a forward elevator flip which should be as low as the pilot is comfortable with. There should be at least 10 metres of descent in autorotation before the pirouetting flip begins. Consistent height loss and descent speed are required through the descent and the landing should be as close as possible to a marker positioned in front of the pilot on the centreline. |
| 43 |
Pie Dish of Piro Funnels |
3 |
The helicopter should perform at least 4 pirouetting funnels joined together to form one larger overall pie dish. |
| 44 |
Piro Ball |
3 |
The helicopter should perform a succession of Pirouetting Loops, but with the axis of the loop rotating by at least 30 degrees for each loop at the top or bottom crossover point until an imaginary ball in the sky has been defined. The entry to and exit from the manoeuvre should be on the same side of the ball but with the helicopter moving in the opposite direction. The Manoeuvre should consist of at least 4 pirouetting loops to build the ball with each loop containing at least 2 pirouettes. It should be centered on the flight line and show good round shape with consistent speed through the loops. |
| 45 |
12 Point Tic Tock |
3 |
The helicopter should perform 12 stationary tic tocks in succession. The helicopter should rotate 30 degrees after each tic toc making a total of 12 incremental rotations. The helicopter should begin with the nose pointing upwards and rotate clockwise around the manoeuvre. The begin and end point of the manoeuvre is the nose vertical position. The manoeuvre should be centered on the flightline, flown as low as the pilot is comfortable with and the helicopter should look like it is turning around the main shaft. |
| 46 |
Piro Death Dive |
3 |
The helicopter should perform a vertical descent with the rotor disk vertical and the helicopter rotating on a vertical axis while pirouetting. The manoeuvre should be centered on the flightline and descend at least 50 metres straight down with the pullout at the bottom being as low as the pilot is comfortable with. |
| 47 |
Piro Tic Tocking Horizontal Circuit |
3 |
The helicopter should perform a horizontal circuit flown at constant height with the helicopter performing continuous pirouetting tic tocks. The entry to the manoeuvre can be from a travelling or stationary pirouetting tic tock. The manoeuvre should be symmetrical about the centreline and show good height and shape with a consistent pirouette rate. |
| 48 |
Reversing Piro Tic Tocking Vertical Circuit |
3 |
The helicopter should perform a vertical circuit made up of pirouetting tick tocs with the disc facing the pilot and judges. It should be symmetrical about the centreline and show good shape, and consistent pirouette rate. The pirouette direction must reverse after each tic tock (in - out - reverse - repeat). |
| 49 |
Haymaker |
3.5 |
The helicopter should perform a backwards horizontal figure eight, with multiple consecutive 4 point hesitation rolls with knife edge 360 pirouettes at every knife edge. The pirouette direction should reverse each time. The figure eight should be symmetrical about the centreline and show good shape and height. |
| 50 |
In N Out 12 Point Tic Tock |
3.5 |
The helicopter should enter the manoeuvre in forward horizontal flight with a pull-up to vertical followed by a quarter roll to present the rotor disk to the judges. As the model stops climbing the helicopter should perform a 12 Point Tic Tock. This should be immediately followed by a tail slide, quarter roll and pull-out to leave the manoeuvre from the opposite side to entry and at the same height but tail first. |
| 51 |
Reversing Piro Wave |
3.5 |
The helicopter should perform a pirouetting wave which is made up of several connected arcs along the flightline with a 180 degree turn at the end of the first pass up the flightline followed by the same number of arcs on the second pass back down the flightline. The pirouette direction should be reversed after each arc. The manoeuvre should have at least 4 arcs on each pass. The arcs should be the same size, while maintaining consistent height and speed. The pirouette rate should also be consistant throughout. |
| 52 |
Reversing Piro Ball |
3.5 |
The helicopter should perform a succession of Pirouetting Loops, each one having an opposite pirouette direction to the one before it. The axis of the loop should rotate by at least 30 degrees for each loop at the top or bottom crossover point until an imaginary ball in the sky has been defined. The entry to and exit from the manoeuvre should be on the same side of the ball but with the helicopter moving in the opposite direction. The Manoeuvre should consist of at least 4 pirouetting loops to build the ball with each loop containing at least 2 pirouettes. It should be centered on the flight line and show good round shape with consistent speed through the loops. |